Quest Master brenchs now no requiring special Keys for start new brench of quests.
Reborns removed. Max reset now - 1000.
Default reset 0 - 100 have no any changes.
After reaching reset 100 you have to increase your Zodiac level or Quests count for increase your reset limit. So 100 Defaults reset + 600 resets by Zodiacs + 300 resets by Quests In that way for make reset you have to increase your Zodiac level or completed Quests After Reset 100 - Level up no gives any points anymore. Each reset after reset 100 gives 100 points and 50 Emeralds
Reflect damage now not applying to reflected damage
Fixed bug when guild buff (or any other buffs) doesn't update bonuses if character increased Stats (bonuses applying just after switch character)
Full Power Charge restore option replaced with Gain Power Charge per hit - means you will restore your Power Charge per hit equal % you have
Full Stamina restore option replaced with Gain Stamina per enemy hit - means you will restore your Stamina per enemy hit equal % you have
- All types of Damage Decrease option replaced with Damage Shield. Full Ignore Shield Rate replaced with Penetrate Shield Rate. Resist Ignore Shield Rate removed.
New options will increase part of Life damage during attack. Standard Shield damage will be 100%.
For example: if you have 35% Penetrate Shield Rate and your target has 0% Damage Shield - means 35% of your damage goes directly to Life.
- Reflect damage now applying to Shield or Life according new mechanic Damage Shield/Penetrate Shield.
- Absorb from wings replaced with Defense % (Now bonus from wings is 15% per each grade)
- Cursed damage merged with Magic damage (means Summoner's skills has magical damage base)
- Fixed bug when character uses Left weapon hand not receive damage bonuses
- Fixed bug when character could make reborn in other map as Elbeland. (In this case reborn no counted and character's zodiac limit no increased)
- Moss moved to Swamp city
- Lighting skill added to skill list of stability potion