NEON MuOnline
NEON MuOnline
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10 / 11 / 2026 Update notes v8.7.6
UPDATE v8.7.6
All changes since v8.7.0: 60 class mounts with grades, World Control guild territories, Blood Castle, Devil Square, Chaos Castle and Illusion Temple up to level 10, free class conversion of equipment, auto-walk on the minimap, the HUD button tree, Guild Warehouse History and many fixes.
Please read first
  • Start the game through the launcher to download the new client files.
  • Fenrir and Death Horse become class mounts at login: Fenrir turns into grade I, II, III or IV of your class line (by its type), Death Horse into Dark Lord grade IV. Level, durability and serial are kept. Old mount eggs turn into Mount Evolution Stones, one for one.
  • Changing equipment to your class is now free. The Transmutation Stone is no longer sold or used; stones you already have stay with you.
  • Maps and events now open by resets in 10 grades (see Locations and Experience).
  • 53 outdated items are removed from the game, among them event tickets and invitations, Town Portal Scroll, Loren Potion, Hell Dust, Forge Stones, Secromicon fragments, Option Destroyer and old quest items. Copies left in inventories and warehouses disappear.
Class Mounts
  • 60 new mounts: 10 grades for each class (Dark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner). Every grade has its own model: metal parts go from steel and bronze to silver and gold, and each grade is 5% taller than the previous one.
  • Options: grades I–II have 1, III–IV 2, V–VI 3, VII–VIII 4 and IX–X 5. They are rolled from 21 bonuses known from charms and armour, each with strength 1–10. The tooltip colour shows the strength: white, blue, green, gold, purple.
  • Mount's Heart +3 raises the mount up to +15. Chance: 100% − 7×grade − current level. On failure the Heart is used and the mount keeps its level.
  • Mount Evolution Stone: drag it onto a +15 mount of your class, equipped or in the inventory, to try for the next grade. Chance from grade I to IX: 90, 80, 70, 60, 50, 40, 30, 20 and 10%. Success gives the next grade at +0 with new options; on failure the mount keeps +15 and its options. The stone is used in both cases.
  • Evolution Stones come from the 8 Drops recipe in the Chaos Machine (100%) and from Daily Treasure. Mount eggs and their recipes are removed.
  • Magic Hammer turns one Mount Evolution Stone into a grade I +0 mount of your class with new options, and a grade I +0 mount back into a stone. It works only on a single stone, not on a stack; keep a 2×2 space free.
  • All 60 mounts reach the top Fenrir speed outside safe zones.
  • Pet mode: in a safe zone your mount walks next to you as a pet; elsewhere tick the box next to the mount slot. Its bonuses keep working, and other players see it too.
  • Mount bonuses work only while the mount is equipped.
  • Dark Lord mounts take 2×2 in the inventory, like all other mounts.
  • The rider sits correctly on every mount, the name and HP bar follow the mount height, and character selection shows your mount.
  • Fixed: an extra Guardian Angel next to a mount or pet, and a crash while loading a map with a mount or pet.
World Control
  • World Control is a new guild battle for territories. Guilds can own 24 hunting maps: Lorencia, Noria, Elbeland, Devias, Lost Tower, Atlans, Tarkan, Aida, Icarus, Kanturu, Karutan Nest, Karutan Core, Swamp, Astral Dungeon, Acheron, Underworld, Iceland, Ferea Kingdom, Deep Marsh, La Cleon, Deadlands, Ignis, Arcane Palace and Temple of Blood. Every realm has its own territories, and its usual PvP rules apply at the points.
  • Every day at 17:25 UTC two points appear at random places on each of these maps, away from safe zones, hunting spots and NPCs: the Endurance Trial circle and the Control Statue. The minimap (TAB) marks them with a shield and a sword. A point stays until it is taken; the next round starts at 17:25 UTC the next day.
  • Endurance Trial: keep members of your guild inside the circle for 5 minutes. While two guilds are inside, the capture pauses. If your guild leaves, the progress goes back three times faster, and another guild can start only when it reaches zero. Players without a guild do not count.
  • Control Statue: 300 HP, every hit takes exactly 1 HP. When it falls, it goes to the guild of the player with the most own hits. Only direct attacks of players count, not summons, the Dark Raven, reflect or damage over time. Players without a guild can hit it but cannot win, and hits made before a guild change do not count for the new guild.
  • A guild owns a territory when it takes both points. If two different guilds take them, the map has no owner until the next round. The owner keeps the map until someone touches a point of the next round: the first capture of the circle or the first hit on the statue.
  • Guild sets: 20 sets of 4 territories, each with three bonuses: progress (+50% experience, Zodiac experience, drop or Zen), attack and defence. For example, Dawn Alliance (Lorencia, Noria, Elbeland, Devias) gives +50% drop, +5% Triple Damage Rate and +20% Resist Excellent Damage.
  • When the guild owns all four territories of a set, the Guild Master turns the set on with its checkbox. Only one set is active at a time; switching to another full set is free and has no cooldown. The bonuses work for guild members on the 24 territory maps, also in Offline mode; points can be taken only by players in the game. If the guild loses one of the four maps, the set turns off and has to be turned on again later.
  • Open World Control with the N key or from the HUD button tree. The window shows the world map with the owner and guild mark of every territory, the state of both points, the time of the next round, all 20 sets with your progress (x/4) and their bonuses, your own hits and the hit ranking of each map. Everyone can view it; drag the map with the mouse and zoom with the wheel.
Auto-Walk on the Minimap (TAB)
  • Click to walk: open the minimap with TAB or the Full Map button and left-click any point. Your character finds a route around walls and obstacles and walks there by itself.
  • Golden footprints show the rest of the route, and a golden flag marks the target. When the target is outside the visible part of the map, an arrow points to it.
  • A new click changes the target, and a right-click on the open map cancels the walk. You can close the map and your character keeps walking; a normal click in the game world gives you back control.
  • If the point cannot be reached or the way is blocked, a message at the bottom of the map says why. The walk does not start, or stops, while MU Helper is on and after death, stun, sleep, a teleport, a reconnect or a character change.
  • Clicks on the open map no longer pass through to the game world.
  • The minimap no longer shows 30 NPCs that are not in the game any more, among them old entrances of Blood Castle, Devil Square and Illusion Temple, the Fight Club NPCs and Doorkeeper Titus.
Events and Dungeons
  • Blood Castle, Devil Square, Chaos Castle and Illusion Temple now have 10 levels. Level 10 is the golden one: Golden BC (moved from level 8), Golden DS, Golden CC and Golden IT.
  • Levels open at 0, 10, 30, 70, 120, 200, 350, 500, 650 and 800 resets, the same for all four events. Lower levels stay open. Chaos Castle now puts you into the highest level you can enter (it stopped at level 7 before).
  • Window B shows all 10 levels of each event on one page.
  • The location name on the screen says Golden Blood Castle or Blood Castle 9 instead of Blood Castle 8.
  • New monsters in Blood Castle 8 and 9. Devil Square 8 has monsters of Deadlands and Ignis, DS 9 of Arcane Palace and Temple of Blood, DS 10 golden Elite monsters of every hunting map; their bosses are Devil King Balrog and Golden King Balrog.
  • New reward boxes: Winner and Looser Blood Box +8/+9 (Upgrade Charges VIII–IX, Level Jewels, Ancient Knowledge) and Finisher Devil Box +8/+9/+10. Devil Square 8–10 bosses drop Mythical, Sacred and Divine weapons.
  • Illusion Temple 7–10 and Chaos Castle 8–10 use the monster strength and rewards of IT 6 and CC 7 for now.
  • Devil Square 1–7: at 0, 5, 10 and 15 minutes each of the 4 spots gets one more monster of each of the 7 types, up to 112 monsters in the arena.
  • Golden Commander: 99% for 50 Gold Coins and 1% for a Fallen Soul (before 90% and 10%); the 25 Emeralds stay. The four new Commanders of Deadlands, Ignis, Arcane Palace and Temple of Blood now give this reward too.
  • Double Goer Endless: golden chests of waves 25–29 and 30–34 give 10 and 12 Rainbow Scraps; by mistake they gave twice as much.
  • Fixed false «Event start cancelled» messages, and events blocked after a trade or a Chaos Machine mix until relog.
  • The hourly :35 quest invasion is removed. Quests that needed its monsters now use regular spots.
  • The World Boss and Golden Commander lists show the correct location names.
Locations and Experience
  • Hunting maps open by resets in 10 grades: Lorencia, Noria and Elbeland 0; Devias 10, Lost Tower 17, Atlans 24; Tarkan 30, Aida 43, Icarus 56; Kanturu 70, Karutan Nest 87, Karutan Core 104; Swamp 120, Astral Dungeon 160; Acheron 200, Underworld 250, Iceland 300; Ferea Kingdom 350, Bermuda 425; Deep Marsh 500, La Cleon 575; Maya Maze 650, Deadlands 725; Ignis 800, Arcane Palace 900, Temple of Blood 1000. The Move window (M) shows the same numbers.
  • Legacy: experience now depends on the map grade and the monster level. Hunting one grade below the one you have unlocked gives ×0.8 experience, two grades below ×0.64; a stronger monster of the same grade gives more. This covers the 26 hunting maps and BC, DS, CC and IT 1–10. Every kill gives a random 95–105% of this experience, also to each member of a party.
  • Zen drop follows the 10 map grades: all hunting maps of one grade drop the same amounts, from 10–20 Zen on grade I to 450–1,000 Zen on grade X.
  • If your character stands inside a wall or a rock, the server moves it to the nearest free cell on login, teleport and move (not in events and Castle Siege). If there is no free cell, the teleport is refused and the Zen for Move is returned.
  • Ignis: fixed ground tiles that did not match the location. Ferea: the unreachable map edge is no longer walkable in the client either.
  • Crystals and flowers no longer shake when hit. The wings of the Vampire Warrior in Temple of Blood are visible again.
Items and Upgrades
  • Weapons, shields and armour are upgraded directly, without the Chaos Machine: drag a weapon onto the same weapon at +15 to get the next grade, and drag Upgrade Talisman I–IX onto armour at +15. The Chaos Machine no longer has these recipes. The last armour grade (Upgrade Talisman X with Shards), wings, Neoring, Celestial Options and the other mixes stay in the Chaos Machine.
  • When a player reaches the top grade of a mount, weapon, shield, armour or wings, or gets a Legendary Neoring, everyone on the server sees an announcement.
  • Free class conversion: right-click an item of another class, or drop it onto an equipment slot, to get the same item for your class. It works for sets I–X, the 60 main wings and the 60 mounts, not for weapons and shields. Grade, level, options and Special are kept, and the new item goes to your inventory. Helmets cannot be converted for Magic Gladiators.
  • Changing class to Dark Lord gives a Dark Raven level 1; keep one inventory slot free.
  • A Fairy Elf can no longer put a second sword into the other hand with a right-click or by dragging.
  • Gear Level Jewel on Max armour now has at least 1% chance from +0 to +14 instead of 0%.
  • Celestial Options need exactly 250 of each of the three Level Jewels.
  • Ancient Knowledge and Zodiac Knowledge are used only when your level actually goes up. At level 400 you get a message and keep the item.
  • Extract Charm no longer accepts +0 charms.
  • Magic Hammer on a full stack of 250 Random Skill Books gives 10–50 Ancient Knowledge.
  • Chaos Machine: the mixes that turned a Talisman into the next Upgrade Charge are switched off, and the old recipes for mount eggs, quest skill books, Ring of Honor, Dark Stone, Pollen and Secromicon are removed.
  • Magic Hammer: the big help panel on hover is removed, and the cursor no longer turns into an arrow over the expanded inventory.
  • Item tooltips: «Grade» instead of «Equipment Level», correct Magic Hammer hints for every item, and new hints for the weapon boxes (exchange a single box for Emeralds or split one box from a stack; Sacred Weapon Box cannot be split).
Drop, Boxes and Moss
  • Box of Neon drops a separate pile of Emeralds instead of 1 fixed Emerald: 10% chance, 1 to 100 Emeralds, small piles more often. Only the owner of the box can pick it up. Opened with Magic Hammer, the pile drops next to your character.
  • Box of Neon, Premium Box of Neon and the Christmas Presents now give jewels: Gear, Weapon and Wings Level Jewels, Gear and Weapon Option Jewels and Lucky Clover. Premium Box of Neon gives 1 item (6 of 9), 2 items (2 of 9) or 3 items (1 of 9).
  • Rewards follow the 10 map grades: Upgrade Charges I–X from Elite monsters, Flame Crystals and event boxes match the grade of the map, and World Boss weapons go from Low on grade 1 to Divine on grade 10.
  • Sky Shards open with the map grade: Sky Shard from grade I, High from II, Great from III, Epic from IV and Legendary from V, and maps and events of grades V–X drop all five. Elite monsters, Sky Crystal and the reward boxes of Blood Castle and Devil Square follow the same rule (BC and DS 1–3 now give shards too); Moss Merchant and X-Shop open them at 0, 10, 30, 70 and 120 resets. Magic Hammer and the Chaos Machine do not make a shard your character has not opened yet, and the materials are kept.
  • Butcher, Blazehorn, Infernal, Slam and Blood Eye now give a reward: one of 9 weapon types and 10 Emeralds.
  • Moss Merchant: class cards now hold weapons from Low to Divine, and the chances depend on the resets of your character. A grade that has just opened starts at 10% of its chance and grows to full by the next threshold. Prices are the same.
  • Daily Treasure gives smaller amounts, for example 5 Level Jewels instead of 15; the Iron Hound Egg in it is replaced by a Mount Evolution Stone.
  • The Drop panel (C) shows event drops at once and an error instead of endless loading.
  • In Offline mode the Drop Battery drains at half the rate, and offline sessions resume after a server restart. Without the offline pick-up bonus the battery is no longer spent on drops that nobody picks up.
X-Shop and Global Market
  • X-Shop shows only the offers your character can use by resets: Upgrade Charges, Shards and grade weapon boxes open with their grade, class weapon boxes from 800 resets. The same check applies to gifts you send; prices are the same.
  • New X-Shop prices: class weapon boxes 25 Diamonds or 2,500 Emeralds, skill books 10 Diamonds (no longer sold for Emeralds). Zodiac Knowledge, Mount's Heart, event tickets, Pollen and Quest Master Contract are no longer sold.
  • Fixed X-Shop Storage staying empty after a purchase.
  • Global Market: filled buy orders are shown in green, and Re-order next to New order opens a new order with the same item, options, quantity and price.
  • Collect all in Delivery takes all your deliveries one after another and adds them to matching stacks in the inventory. It stops when there is no space; the rest stays in Delivery.
  • Typing in a Global Market field no longer opens other windows with their keys.
  • S opens the Global Market only with the inventory open, without the short freeze it caused before.
  • New accounts get their wallet at registration, which fixes «Invalid or missing market wallet».
Guild and Party
  • Guild Warehouse History: who put in or took out which item, how many, from which page and when (UTC). Open it from the warehouse choice at the NPC, even while another member uses the warehouse, or with the History button next to the EXP bar while the guild warehouse is open. 50 entries per page; all guild members can see it.
  • Party list: up to 16 buff icons next to every party member; hover one to see the effect and the time left.
  • Party Search settings: checkboxes are no longer inverted, the password can have up to 16 characters, and the server checks level, classes, guild and password when a player joins.
  • Closing the Party window with its X no longer makes your character walk.
  • Castle Siege: if the server was off when a siege cycle ended, the next cycle now starts on its usual day of the calendar instead of stopping. Old registrations are cleared; the castle owner, treasury and taxes stay.
Skills
  • Impale works on any mount and with any weapon or bare hands; a spear is not needed.
  • Cyclone for Fairy Elf: an Elf with a sword that has the Skill option can use Cyclone.
Quests
  • Daily and Weekly tasks are drawn from a new pool: 22 common goals and 76 class skill goals in four difficulties. Rewards: Daily 25, 50, 75 or 100 Emeralds, Weekly 300, 500, 700 or 1000. The same type of goal does not come twice in one period.
  • Task names show their Emerald reward, the Claim button is gold when there is something to claim, and Completed, Claimed and the counters are shown in gold.
  • Devil Square tasks count for every player who stays in the arena to the end, not only for the one with the most damage. Quests show «Devil Square» instead of «Devil Square 0».
  • Daily Reward has a new 35-day calendar: every week Level Jewels, Daily Treasure, a Mystic Jewel Box and presents, and on day 7 a weapon box. Daily Emeralds grow from 50 in the first week to 300 in the fifth, plus 500 to 5,000 at the end of each week.
  • Kills and quest items for hunting quests are saved on logout, disconnect and character change.
  • All 60 Training quests are rewritten as short numbered steps with the exact keys and buttons.
Interface and Client
  • HUD button tree: the gear at the bottom right opens a tree of round buttons. Right-click the gear or an empty slot to put any of 26 windows or PvP Mode into 10 slots; the layout is saved on your PC.
  • New keys: Y Quest System, H Daily Gift, J Gods' Wardrobe, U Bonus System, O Options, Shift+P Party Search, Ctrl+P Create Party, Alt+O Offline Mode, N World Control, Ctrl+N PvP Mode. Keys do nothing while you type in chat.
  • Effects are switched on and off with the Effects checkbox in Esc → Options.
  • Window titles use the Cinzel font; all other text is regular weight, with the same font sizes in all 13 resolutions.
  • The game window can be moved and resized while game panels are open.
  • Esc closes the Events, Castle Siege, Skin, Achievements and Party Search windows, and works during Double Goer and Imperial Guardian. Quest Master closes on teleport.
  • Monster models of a map are loaded when you enter it, not when the first monster of a kind appears.
  • Characters from level 300 can be deleted.
  • If the login server does not answer, you get a login error at once instead of waiting 30 seconds.
  • Discord shows your character, class, level, resets and world, with Website and Discord buttons.
  • Fixed: a crash in the Character window of Magic Gladiators, a crash in the Party window, the client closing at start when installed on drive C:, short freezes after clicks in window B and other windows, and Main.exe staying open after closing the game.
Launcher
  • The launcher checks game files against a signed list and downloads only the changed ones. It shows progress again, checks files faster and closes after the game starts.
  • The launcher and the game run without administrator rights. Close the game windows before installing an update.
Website
  • neon-mu.net is now also in Türkçe, Български and Română: 9 languages. The site picks your language from the browser or country, and wiki links open the wiki in the same language.
  • Server info is now a wiki search panel with popular guides and all wiki sections. Every event timer links to its wiki page.
  • Worlds show their opening or closing time and labels, closed worlds a countdown. Total online shows how many players played today, this week or this month.
  • Rankings show the number of completed Main quests, up to 1000.
Thank you for playing and reporting bugs! If you find a problem, write to us in Discord or use Contact admin on the site.
by RSG
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