General fixes:
All bonuses from items, effects or buffs now adding depends on Base parameter
That means:
+10% Damage means +10% from Base Damage to Additional damage
So If you have for example Base Damage 5000-25000 and Add Damage 10000-50000 so after bonus receive Base Damage won't change and Add Damage will be 10500-52500
If numbers are works in other way - that bug and you should report immediately to me.
Fixed wings bonuses (by fact bonuses was much higer then it should be)
Fixed Legendary Noosphere/Amulet level bonus (Base Defense/Damage changed to Add Defense/Damage)
Fixed reflect damage visualization
Fixed Death Stab animation
Fixed Santa village buff
Fixed bug when Wizardy Enchance buff got infinity casting in events
Parameters:
Base Max damage increased from 25000 (for 50000 stats) to 50000 (for 50000 stats)
Base Speed reduced for all classes from 500 (for 50000 agility) to 250 (for 50000 agility)
Combo damage now works properly (only Power Charge can increase damage from combo)
Attack without skill now cannot trigger any damage multipliers (Exc, Crit, Double, Triple)
Fixed multiplier bonuses from Amulets
Events:
Fight Club little bit reworked. Stability Charges makes misses when it's active. And rule is simple - 1 hit - 1 kill.
Blood Castle reward can be recieved just inside Blood Castle
Blood Castle statue Life increased
Added Blood Mage boss. Appears 10 min after Castle starts. Drops Mystery Boxes with 25 Emeralds included.
Added IP Connections limit - 3 active accounts at the same time (offexp account also counting as active). If you reach limit, you can't log in untill you log off previous logged account.
Minimum free space in inventory during buying shop items now Height 2 or Width 2
Added Auto Ctrl by F9 button